Archive for July, 2011

Literia interviewed on Voices from the Void podcast, talks about WGoE and roleplay


Just a little update to notify everyone that our very own Literia — ok, she is in DOUMA, but they are in Naraka., so she’s totally ours! — got interviewed on the Voices from the Void podcast, regarding Women Gamers of EVE and what it is like to be a woman in EVE. She also talks about how she got into the game, into roleplay, some of her background before EVE, gives a good idea of just what DOUMA and Naraka. does, and touches upon the subject of live events. Interested? Have a listen. It’s also convinced me to give WGoE a try after so many others (Mynxee, Laedy, and I’m sure I’m forgetting others here) have nudged me to get in there. Expect to see me there by next week.

EVE is Real, my perspective


Submissions are open for the EVE is Real contest. I must say this is a brilliant turnaround from the drama we’ve been having lately regarding NeX, the Incarna rollout and CCP’s poor communication skills. Time to focus on what makes us all play internet spaceships to begin with and all the things CCP in fact does right. Or I should say the EVE community, and CCP seems quite prepared with this initiative to celebrate its greatest marketing tool, namely us.

For my submission I’ve selected something that was not made by me, but rather something that really got my EVE carreer rolling. The Angel Cartel (Push Eject) by Kyoko Sakoda, aka that recruitment trailer everyone loves. And damn right that they do, it’s an excellent piece of work, even now. For those of you who’ve never seen it before, I’ve included it at the end of this post.

So why does this make EVE real for me? Well, this trailer reminds me of the time when my time in Apex Unlimited was coming to an end and I spent a good while on my own before finally taking the plunge. And from there on, for those who’ve been following Myrhial’s / my story since the beginning I slowly rolled into the position where I am now, CEO of Ghost Festival, Executor of Naraka. and the person who took us from Derelik to the Amarr FW area, over to Goinard, and now finally into Curse. My, it’s been one hell of a ride and we’re still going, with so much more to come.

And that’s what really makes EVE real for me, the fact that every day the work I put in matters to many people, and that they keep amazing me with their input, and that through all these years there’s been so much I’ve gotten out of the game that goes beyond the limits of what is virtual. Just look at my interview at Fanfest, or just Fanfest as a whole, my blog of course, the tweetfleet, and the RP community. And there is so much more I am sure I am missing out on.

The funny fact is that Monoclegate, for lack of a better word, really made me realize that if EVE were to die there would be so much I’d end up missing. So much that is being taken almost for granted, and so much things that haven’t been realized yet. I seriously hope that time won’t come soon, but it is also a good reminder that we should not be scared and live our lives here and now, both the real and the virtual ones. Cut the crap and focus on what really matters. And don’t wait until tomorrow with what you can already do today.

Message from EON Magazine: EON issue #024


EON issue #024 is out, so here’s a list of what’s inside, for those of you who might not already have a subscription or are still waiting for their copy to arrive. The crew stuff really interests me, as well as the interview with TonyG. Lots of goodies under the other features as well.

EON Magazine #024

EON Magazine #024 cover

Ship crews have long been on the wish-list for players and developers alike, yet it has taken CCP years just to release the numbers. We look at how ideas for ship crews have been put forward, ask what the issues have been that have stopped crews being a feature of EVE’s combat mechanic and ponder how, if ever, New Eden’s silent NPC majority might have a say as to how battles are played out in the future.

We go back to the dark days of bank bail-outs to see how impending financial armageddon urged CCP to take a fearless attitude to EVE expansions. The result was fan-favourite Apocrypha, the expansion that opened EVE to wormholes, the persistent mystery and threat of the Sleepers, and the future promise of Tech-III ships.

Continuing the wormhole theme this issue, Lex Starwalker brings us a guide to living in w-space, we have the second instalment of Pottsey’s exhaustive compendium of Sleeper theories and in our regular Tesflight round-up, Kirith Kodachi gathers together some of New Eden’s most successful wormholers, who reveal the ships and fittings they wouldn’t leave home without.

With a third EVE novel being readied for the autumn, we tackle author Tony Gonzales to talk about his career as an EVE fan and a CCP Developer. We ask how The Empyrean Age came about and how Templar One will hopefully lead us into a universe where EVE capsuleer and DUST mercenary must share the spoils of war.

* All you need to know about the Guristas
* In Crowd with CCP Sreegs and CCP Explorer
* Profiles of Red vs Blue, Phoenix Propulsion Labs and Masuat’aa Matari
* The rise and fall of Dusk and Dawn
* How to get your mates playing and loving EVE
* CSM6 – the first weeks in office
* The 0.0 Report…and all the latest news and events