Welcome to the twenty-first installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to firstname.lastname@example.org. Check out other EVE Blog Banter articles at the bottom of this post!
This month topic comes to us from @ZoneGhost who a few month ago asked “Is Low Sec the forgotten part of EVE Online?” Is it? I’d like us to explore this even further. Is Low Sec being treated differently by CCP Games than Null Sec (Zero-Zero) or Empire space is? Can one successfully make a living in these unsecured systems where neither Alliance nor Concord roam to enforce their laws? What’s needed? Or is everything fine as it is?
Having lived in lowsec — that “transition” zone in the middle between highsec and nulsec — for almost two years, and only now moving on from it, I’d like to take a quick look at lowsec specifics, how I feel about them and what I’d change.
- Global Criminal Cooldown: If your ship is either fast enough, can cloak, or can tank gate fire, this isn’t going to affect you. Why then should it last a whole of fifteen minutes? Sure, it gives the victim the time to gather up friends to try and probe you down, but with bouncing safes and making new ones along the way that is easily eliminated as well. The only good thing about it I’ve experienced is that in gangs which will be affected by gate fire the FC will often ask not to engage low-profit targets like frigates or such. Still, the timer could be brought down a little and still retain that affect, say to ten minutes or even five.
- Sentry guns: They should scale based on their target, but also take into account a ship’s resists and (e)hp. Basically if they fire upon a frigate they should act like frigate sized weapons, and when they fire on a battleship like battleship sized weapons. Or if that is not possible add a gun for each class to a station or gate. And let uber-tank setups be able to survive them longer, and gank setups die faster.
- Security status: While it is a tad inconvenient to have your highsec access taken away, I can see why it is there. To give innocents some kind of protection through discouraging pvp. And it gives pirates something to be proud of. I don’t think anything should be done about it.
- Risk versus reward: Lowsec stuff could do with some better payouts. The addition of BS rats to belts was a good one, but other fields could do with some better balancing.
- Resources: Some (more) lowsec specific stuff to get people to come to lowsec would be nice.
- Missions: Add low level pirate agents and high quality level 4 missions to lowsec. And make the locations of them not spawn in either highsec or nulsec.
- Boosters: This is what I meant with more lowsec specific stuff. Gas is only found in lowsec and I believe also nulsec, and unlike minerals cannot be obtained through safer methods like refining.
- Factional warfare: One of the better things to have happened to lowsec. More targets for the pirates, more support for the non-pirates. And great rewards to be had for those active in it. Could do with some extra CCP love once in a while though, if only advancing the story to give people a reason to keep fighting.
- POS: Don’t know much about these things, but don’t have any complaints about them. Being able to anchor without standings needed is great.
And that was my short and to the point blog banter for this month. Hoping I still make the deadline. Now back to ratting security status up.
- CrazyKinux’s Musing: The Lure of the Wild
- Banter 21: Arr, Yer be talkin’ bout me lowsec | TheElitist
- Banter 21: Low-sec- Chocolate Heaven
- Subs’ suds: Forever a noob in Eve: Low-Sec – the forgotten part of EVE Online
- Blog Banter XXI – Lo-sec = Low Priority? | I am Keith Neilson
- In the Ghetto | A Mule in EvE
- where the frack is my ship?: Blog Banter 21: What’s good for the goose…
- Blog Banter #21: Change? | Sarnel Binora’s Blog
- Low Sec = Wild West ~ Inner Sanctum of the Ninveah
- a merry life and a short one: Low Sec: I Wanna Talk to You
- Low Sec = No Sec | Diary of a Garbageman
- EVEOGANDA: Blog Banter 21: Friggin’ Low Sec
- Drifting through the Stars: Blog Banter #21: Low-Sec – The Forgotten part of EVE Online
- Captain Serenity: Eve blog banter #21 – Low Sec, The Forgotten Part of Eve
- Low Sec: the Best part of EVE Online | Nitpickin’s
- Aeroxe’s Assault – “Is Low Sec the forgotten part of EVE Online?”
- Eve Blog Banter 21 | A Scientist’s Life in Eve
- Latro’s Bunker: Eve Blog Banter 21 – Low-sec
- A “CareBears” Journey » Blog Archive » EVE Blog Banter #21: The Low Sec Conundrum
- EVE Blog Banter 21: Low Security Space « The Nomadic Gamer
- EvE Blog Banter #21: Where Now?!? – EvE Blasphemy
- Low-security space is for people who care « EVE’s parity bit
- Blog Banter 21 – Fish Heads and Baby Ruths
- EVE on Real Life: Obsession with Lowsec
- Stand by to Repel Boarders (Blog Banter 21) | Interstellar Privateer
- EVE Blog Banter #21: Location, Location, Location « The Lathspell of Mithrandir
- Blog banter #21: Stuck in the middle with you « Diary of a Pod Pilot
- Persephone Astrid’s YarrJournal » Blog Archive » Living la Vida Lowsec
- Freebooted: BB21: Low-Sec – If it Ain’t Broke, Introduce a Law-man
- Flashfresh – The Pirate.: EVE Blog Banter #21 ‘Low Sec Needs Fixing? Yes but not too much…’
- Nashh Kadavr’s EVE Blog: EVE Blog Banter #21, low-sec love…
- New Eden History Student » Blog Archive » Blog Banter #21
- Blog Banter 21: No Man’s Land « Yarrbear Tales