Blog Banter 30: NPC nullsec non-Dev Blog
Nov17
This month’s Banter lets us play Dev-for-a-day, and let’s be honest, who doesn’t have ideas for EVE? My idea wouldn’t be a new one, but rather, I’d start on implementing my favorite part of the 0.0 design goals, namely those for NPC space.
“With the Winter expansion possibly being named ‘Crucible’, it certainly is a melting pot of refinements and tweaks aimed at making the EVE experience smoother and more wholesome. If the developers suddenly found themselves some spare resources and approached you for an additional feature to include before release, what single concept would you pitch them and how would you implement it?
For bonus points, the one thing lacking from this “patchwork” of iterations is a cohesive storyline to package “The Crucible” together. How could this expansion be marketed to potential new customers?”
As it doesn’t state how much room there is for an additional feature, I’ll take this in the broadest sense possible. While I do have experience with project management through my real life career, I’ve never seen a line of EVE code, so if a dev reads this and faints, I’m very sorry to overestimate what you can do. Consider it a compliment as my faith in your implementation skills is that strong! Likely though, this is food for several expansions.
The most basic thing, and I’ve submitted this for the “little things” thread (#littlethings hashtag on Twitter) would be that I’d like to see pirate NPC standings matter (“Owners should matter” from the design goals). This has so far always been the case for Empire factions, and was implemented into Factional Warfare as well, yet sadly does not hold true for the rats we face in missions, belts, anomalies, complexes, and on gates. As I’ve been told the framework is in place, I’m assuming unless there is legacy code involved, that this isn’t that hard to implement. Person has x standing with faction? Rat doesn’t engage unless fired upon. Simple.
What this enables is that people living in NPC nullsec and actively dedicating time to getting their standings fixed — as they are so often ruined from highsec missioning, which is something the majority of starting players will one way or another engage in — have an edge against those living in the region purely to run complex after complex and run their standings into the ground. To give an example, dedicated Curse inhabitants would be able to go into a complex, not get rat aggro, and have a much easier time to take down the capsuleer that is running said complex. This would, to a certain extent, discourage alliances who are using the region as a staging point from messing with the locals. From my experience, these big alliances know they could easily take down the usually smaller NPC nullsec dwelling groups, so making it a challenge on them is justified. It’s not quite an equal to reinforcing your system in sov space, but it’s a start. And, as a major bonus point, it implements roleplay without being intrusive or grating on those who don’t really enjoy the ‘R’ in ‘MMORPG’.
Building upon this, I’d expand the benefits that come with standings (“Local connections yield benefits” from the design goals). Some things already get cheaper, such as tax on refining. But there is loads of room for expansion here. How about less rent for an office, so that rent metagaming — making offices so expensive to rent your enemy will be forced to drop theirs — becomes less of a risk. Or how about cheaper repairs? Perhaps cheaper clones? One thing is though, if NPC nullsec gets this, I feel it would only be fair that this is implemented across the board.
One thing that is not in the design goals, but which could easily be a feature, would be that enemy rats would show up in belts, anomalies and complexes. We have this with rogue drones already, but I find it strange there is never a single Sansha to be seen in Curse, despite Catch being right next door. Now the Cartel is pretty awesome but if Kuvakei can drop his forces left and right in Empire space, I don’t think a few Sansha anomalies and complexes would be so strange. This would come with the added bonus that NPC nullsec dwellers suddenly have more choice than to run missions, which could be a huge draw for players. Sometimes we only have a little time available a day, or players are too young to be running level 4 missions, and they already fly small ships due flying a solo Battleship — because STRACS are a rather large investment — through nullsec being a generally bad idea. Expanding that, Empire rats could also be added, for those of us who really like tags and nuking their Empire standings into oblivion. But it gets a bit harder to make that really attractive unless they do not give standings penalties, or alternatively raise pirate faction standings with the faction controlling the region.
The rest of the design goals are too large to be just features, yet of course I’d love to see them as well. “Collective admin” could be tied in with letting corporations and alliances declare themselves officially loyal to an NPC faction. Just like Factional Warfare. And that then can be combined with letting alliances as a whole into that. Unlike Factional Warfare however, sovereignty of systems shouldn’t be able to be contested, although doing such may lead to finally seeing a form of pirate-FW. But it would likely clash with the “Safeish haven” and “Targeted” design goals. There are lots of options available here though, and I really hope that in the future pirate factions will be elevated to the same level of seriousness as the Empire factions are. And maybe make more of the other little factions matters too.
A last and entirely new idea, which would fit the “Safeish haven” and “Targeted” design goals, is to make NPC nullsec a hybrid highsec / nullsec, where engaging a pirate faction loyalist results in NPC support arriving on the field. This is a bold and absolute overhaul and is likely to send some people into a screaming fit of rage, but it would be sort of neat. It would, of course, only happen when being in that faction’s home region. But imagine how it would change the landscape. It would need a lot of balancing though, because it made be too little risk and too much reward. But with the added logistics that nullsec brings and the fact that it still functions as nullsec — thus, no CONCORD, only pirate faction police forces — it could create a truly new type of space. And this is something that EVE has not seen for ages.
For bonus points, I’d like to think of Crucible as a Neocom software update. It fits why space suddenly looks a whole lot better, why we have a new font, and even why there is time dilation. Expanding upon that, I can see the various NPC corporations in EVE using this wonderful advancement in technology to release new ships, advances in POS fuel technology, additional modules, due the old Neocom just not making them possible. As for better looking ships, well, their design teams were just twiddling their thumbs and needed to be put to work.
This storyline could be specifically used for new players by marketing it in the way that EVE is sprinting to catch up and overtake other MMO’s. See WoW which slowly is upgrading it graphics, but has yet to see an 100% overhaul of the initial looks. Fairly sure EVE is close to 100% when looking at the first final release. And since this expansion is about listening to the player base, it could also stress that bit. Because — forgetting the faults made in the past here — I’ve never been part of another MMO where players had this much impact. And EVE went way beyond the usual with changing the Jita monument. That’s not just listening, that’s honoring your players, which is why lots of us love EVE and even started to play it, and this would be a great trend to continue building upon.





















