2010: An EVE year in review – To quit and try again
Jan11
2010 has come and gone, and with being 11 days into 2011 it is a good time to reflect on what has passed and how it has shaped the present, in order to clear the road for a better 2011.
Leaving Goinard
The start of this year was marked by the search for a new home. The search was long, and lead us to many places, but ultimately wasn’t very fruitful. When you are established in a location that has nearly everything to make life in lowsec easy, and share it with a group large enough to keep others out, you’re in a pretty perfect situation. Any other places with similar combinations of being an highsec bordering system, having a sufficiently large market hub nearby, having access to most of lowsec space, medical facilities in your home base, good rats and so forth are bound to be taken by someone, who likely will run you into the ground in the defense of their perfect situation.
Our situation was further complicated by the fact that Naraka then existed of a lowsec piracy focussed group (PRETA) and a highsec industry focussed group (PRELI) and we wanted an ideal situation for both. Even when we eventually expanded our scope and were willing to give up certain benefits, we just could not make it work.
Operation Longshot
Since finding a new home was getting us nowhere, we opted for something similar yet different: Nomadic roams. One picks a location that looks interesting, sets up camp for a while, exploits the area and when things either get boring, or too hot under your feet, you pack up and disappear again, all thanks to the convenience of carriers. Operation Longshot was supposed to be the solution to our problems, and despite indeed solving them, it sadly was not in the way that was intended.
Veto
When faced with the choice of joining a big established corporation which does what PRETA did (lowsec piracy), or diving into the unknown depths of nulsec piracy with a corporation that is falling apart, well, it is pretty obvious what people are going to opt for. The great irony is that people leaving us for Veto was not really a threat when we were simply doing what we do best, but became an issue when we planned for getting away to eliminate the “danger” and put an end to the whole being called pets by certain groups. Oh well, hindsight is 20/20, I made the call, and it turned out to be a bad one. In the end it did clear the roster of people who’d probably be better off in another group anyway. Not that I hold grudges, I am happy they are now enjoying themselves, or eventually discovered that they were just done with the game.
Being a shadow CEO within Veto was educational. While it is not exactly positive, it was somehow reassuring they deal with the same kind of issues a small corporation deals with as well, and that there really aren’t that much differences other than more numbers. Summer inactivity? Yep, they got it too, and having more members might mean that more stick around through that period, but also means that more of them disappear. If you’d use percentages, they would be very similar. More was also learned by simply observing how situations are tackled, and even though ultimately Verone’s style of leadership is not one that suits me, it is one that gets things done and going his way. Respect to that.
As for what I did with my time besides lurking, I spent a while going on every possible operation I could go on, buying ships and training for them as needed, and good times were had. Over time however I felt my inner CEO nag, and set up my own operation “Platinum Halo” which brought myself and a few others to Curse to do mission work for the Cartel, and supply Veto members with Dramiels. I wasn’t quite planning on giving up my colors, after all, and made a pretty sum off of it. Alas, in the end nearly all my profits were destroyed when the Tengu I had invested in to run the missions with exploded due to ending up in a mission that was not quite speed-tank friendly.
Silence
Despite being the dream of many budding outlaws, life in Veto soon grew old. I think never intending to make more out of it than a temporary residence has a lot to do with that. So I simply fell off the grid for a while. Burnout and bitterness were catching up with me, too, and then there was the Tengu loss. Time for a breather.
Ghost Syndicate
Ah, Alexander Rykis, entering the roleplay community with a bang, shaking the foundations of just about everything, and having some ideas that seemed really good on paper. Had promise, too bad the execution did not live up to it. A shame he chose to lash out at everyone when things didn’t go quite as planned. Given more time and patience there could have really been something in the making here. In the end, it is not all his fault however, the roleplay community in certain ways is just way too stagnant for big revolutionary ideas to take liftoff within the span of a few weeks.
A slow restart
Ratting up my security status is one thing that took way longer than expected, even with help. Combine that with actually not being fully ready to lead a corporation again and not quite knowing what I wanted to do with it meant for a slow restart of Naraka. Not getting any members back from Veto other than myself and some alts — most play very casually these days — meant starting from square 1 again. Having all options open where to take PRETA next was actually not so good either, trying a bit of everything eventually gets nothing done. I am afraid I might have wasted the time of some good people there who joined to help build something.
But the end of 2010, and now the start of 2011 has things finally taking off: two new corporations into Naraka, differences of opinion within the Cartel community exploded with a bang which while not ideal does resolve a whole lot of headache, the second part of the Incursion expansion is upon us giving us many storyline hooks, and writing a year review has given me ample time to reflect upon mistakes made one final time, heed their lessons, and set off in such a way as not to make them again, but also not let them dictate me any longer. I now know what to not do again, and why. “Fail often”, they say, as well as “If it ain’t working, know when to quit, and then try again”. These wise words have made me realize that while 2010 may have consisted of periods of wasted time, they also served a purpose on a greater scale. I hope they will help in making 2011 a year of success for Naraka.





